Critics generally praised the distinctive gameplay and object additions. The Sims: Livin' Large received "generally favorable" reviews from critics according to review aggregator Metacritic. Livin' Large remained the United States' sixth-highest computer game seller in 2001, with domestic sales of 818,600 units and revenues of $22.9 million that year alone. This made it the country's sixth-best-selling computer game of 2000. By the end of the year, its sales totaled 595,410 units ($16.1 million) in the United States alone. Reception Sales ĭomestically, Livin' Large sold 263,076 units and earned $6.99 million by the end of October 2000, according to PC Data. In 2002, EA released The Sims Deluxe, a combination of The Sims and Livin' Large, with additional clothing options and The Sims Creator tool. Aspyr Media announced and released a Mac port for the game in November 2000. Some assets, including skins, were created as user-made modifications and selected by designers for inclusion in the game. Development of the expansion was streamlined by using asset libraries to introduce sets of objects and architecture with a similar "look and feel", such as the set of castle-themed items. Electronic Arts engaged studio New Pencil Incorporated to create new assets for Livin' Large and future expansions. Wright took a reduced role in the design of the expansion to focus on The Sims Online, with codesigner Chris Trottier having a stronger responsibility for the implementation of the game, although the Tragic Clown was Wright's "pet object" for suggested inclusion in the expansion. Lead designer Will Wright stated that the expansion focused on a "novel humour" and "wacky style" in contrast with the "neutral" tone of the original game in order to help "spark the creativity of players" and "take the game into weird, twisted directions". The design objective of Livin' Large was to introduce new elements to the game that created gameplay and stories that "further engaged the imagination of the player". This prompts a game of Rock Paper Scissors, where if won, the dead Sim will be revived, or if lost, the dead Sim will either be removed or be thurned into a zombie. Other Sims can interact with the Grim Reaper and 'Plead' to save the life of the Sim before the Reaper has removed them. The Grim Reaper is a character that appears when a Sim dies, interacting with the corpse to remove the Sim from the game. Removing the Tragic Clown requires the player to raise the mood of all sims on the lot, or set the painting on fire. If the Tragic Clown appears, they will attempt to cheer the player by performing tricks and always fail, decreasing the sim's mood even further. The Tragic Clown is a character that spawns if the painting of the same name is placed on the lot and an occupant is on the lot. Livin' Large introduces complex interactions with two non-player characters: the Tragic Clown and Grim Reaper. The expansion expands the default number of lots in the game by increasing the number of neighborhoods. Livin' Large also features five new career paths: Slacker, Hacker, Journalist, Paranormal and Musician. The 'Vibromatic Heart Bed' items allows a pair of sims in love to 'Play in Bed' once the bed is occupied and vibrating, providing a chance that the female Sim will become pregnant with a baby. Sims can contract a potentially fatal illness from a bite from the guinea pig included in this expansion. Some interactive items feature additional effects and new non-player characters, including a magic lamp that, when rubbed, spawns a genie that can grant the player wishes with random good or bad outcomes, a chemistry lab that can create potions with positive and negative effects, including turning the drinker into a monster, and a robotic servitor that can assist with housework. Some items are decorative, and others are interactive. Primarily a content-based expansion, Livin' Large adds 125 new items for sims to purchase in the 'Buy Mode' of the game. See also: The Sims (video game) § Gameplay Livin' Large introduces a number of new decorative and interactive objects to The Sims.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |